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Peggy Weil is an artist and designer. Her work spans genres including digital urban signboards, virtual environments, VR, mobile apps, and games.  A graduate of Harvard University, she received her Masters Degree at M.I.T.  As an original member of the Architecture Machine Group / M.I.T. Media Lab in the early eighties, she worked on pioneering interactive projects in design and telepresence, going on to create award-winning titles for The Voyager Company, Broderbund, Electronic Arts, Von Holtzbrinck and Ravensberger Interactive.  She designed and produced the James Turrell website created for James Turrell’s 2014 retrospectives, and the original Roden Crater website for the DIA Foundation, From Inside Looking Out to Oustide Looking In, online from 1995-2003.

With Nonny de la Peña in an ongoing collaboration, she has produced a series of Immersive Journalism projects: Gone Gitmo, a virtual installation of Guantánamo Prison, Wall Jumpers, a global visualization of political separation barriers and The IPSRESS Project, an immersive installation, in collaboration with The EVENT LAB in Barcelona.

In 2011, Weil founded HeadsUP! A Global Design Competition challenging designers to integrate data visualization of global issues for the public square. The winning visualization premiered on World Water Day, March 22, 2012.  UnderLA, commissioned by the City of Los Angeles for CURRENT:LA Water, depicts the Los Angeles Aquifers in a large public installation, Summer 2016.

Her work is has been exhibited and presented at academic, industry and art venues internationally including MMOMA (Moscow Museum of Modern Art and MediaForum), LABoral in Gijon, Spain , Games for Change, The Center for Human Rights at UC Berkeley, MIPDOC and MIPTV in Cannes, Arte e Ciencia in Benasque, Spain, RAVE in Barcelona, ARGFest,  PICNIC Amsterdam and PrintScreen in Tel Aviv.

Weil is an Adjunct Faculty member at USC School of Cinematic Arts in Production. She has taught graduate level courses as Visiting Assistant Professor at the USC SCA Interactive Media Division. She has also taught at UCLA Design Media Arts in Los Angeles, and Design School at California College of the Arts (CCA) in San Francisco. Weil acts as an Advisor to the LACMA Art + Technology Lab, coordinating an ongoing series of conversations on art and technology.

CONTACT
pweilstudio (at) gmail (dot) com
pweil (at) usc (dot) edu

WRITING

Immersive Journalism: Immersive Virtual Reality for the First Person Experience of News.
Nonny de la Peña, Peggy Weil, Joan Llobera, Elias Giannopoulos, Ausiàs Pomés, Bernhard Spanlang, Doron Friedman, Maria V. Sanchez-Vives, and Mel Slater. “Immersive Journalism: Immersive Virtual Reality for the First Person Experience of News,” Presence: Teleoperators and Virtual Environments 19, no. 4 (2010): 291 – 301
Weil delaPeña Immersive Journalism.pdf

The Blurring Test
Chapter in Socialbots and Their Friends, ed. Robert W. Gehl and Maria Bakardjieva. Routledge, Taylor and Francis Group, London, UK 2017

Seriously Writing SIRI
HYPERHIZ Special Issue: NETPROV Spring 2015

City Games
Public Art Review, Issue 41, 2009
Weil_City_Games_pp38-41.pdf

Avatar Mediated Cinema
Peggy Weil and Nonny de la Peña, “Avatar Mediated Cinema” ACM International Conference Proceeding Series; 352 (2008): 209-212
Weil_delaPena_AVATAR MEDIATED CINEMA.pdf

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